D3DDDICB_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDICB_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE {
  D3DDDICB_SIGNALFLAGS Flags;
  ULONG                BroadcastHwQueueCount;
  const HANDLE         *BroadcastHwQueueArray;
  UINT                 ObjectCount;
  const D3DKMT_HANDLE  *ObjectHandleArray;
  const UINT64         *FenceValueArray;
} D3DDDICB_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddicb_submitsignalsyncobjectstohwqueue)

_D3DDDICB_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE structure

Description

A structure that holds information to submit a signal synchronization object to a hardware queue.

Members

Flags

Specifies signal behavior.

BroadcastHwQueueCount

Specifies the number of hardware queues to broadcast this signal to.

BroadcastHwQueueArray

Specifies hardware queue handles to broadcast to.

ObjectCount

Number of objects to signal.

ObjectHandleArray

Handles to monitored fence synchronization objects to signal.

FenceValueArray

monitored fence values to signal.