// d3dumddi.h
typedef struct _D3DDDICB_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE {
HANDLE hHwQueue;
UINT ObjectCount;
const D3DKMT_HANDLE *ObjectHandleArray;
const UINT64 *FenceValueArray;
} D3DDDICB_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE;
View the official Windows Driver Kit DDI referenceNo description available.
A structure that holds information to wait for synchronized objects.
hHwQueueHardware queue to queue the wait on.
ObjectCountNumber of objects to wait on.
ObjectHandleArrayHandles to monitored fence synchronization objects to wait on.
FenceValueArrayMonitored fence values to be waited on.