D3DDDICB_WAITFORSYNCHRONIZATIONOBJECT - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _D3DDDICB_WAITFORSYNCHRONIZATIONOBJECT {
  [in] HANDLE        hContext;
  [in] UINT          ObjectCount;
       D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON];
} D3DDDICB_WAITFORSYNCHRONIZATIONOBJECT;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-_d3dddicb_waitforsynchronizationobject)

_D3DDDICB_WAITFORSYNCHRONIZATIONOBJECT structure

Description

The D3DDDICB_WAITFORSYNCHRONIZATIONOBJECT structure describes the parameters that are required to set up the wait in a call to the pfnWaitForSynchronizationObjectCb function.

Members

hContext [in]

A handle to a context that waits for the synchronization events in the array that the ObjectHandleArray member specifies to occur.

ObjectCount [in]

The number of synchronization events in the ObjectHandleArray array.

ObjectHandleArray [in]

An array of handles to the synchronization events that the context that is specified by the hContext member waits for. The D3DDDI_MAX_OBJECT_WAITED_ON constant, which is defined as 32, indicates the maximum number of synchronization events that the context can wait for.

See also

pfnWaitForSynchronizationObjectCb