// d3dumddi.h
typedef struct _D3DDDICB_WAITFORSYNCHRONIZATIONOBJECT {
[in] HANDLE hContext;
[in] UINT ObjectCount;
D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON];
} D3DDDICB_WAITFORSYNCHRONIZATIONOBJECT;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DDDICB_WAITFORSYNCHRONIZATIONOBJECT structure describes the parameters that are required to set up the wait in a call to the pfnWaitForSynchronizationObjectCb function.
hContext [in]A handle to a context that waits for the synchronization events in the array that the ObjectHandleArray member specifies to occur.
ObjectCount [in]The number of synchronization events in the ObjectHandleArray array.
ObjectHandleArray [in]An array of handles to the synchronization events that the context that is specified by the hContext member waits for. The D3DDDI_MAX_OBJECT_WAITED_ON constant, which is defined as 32, indicates the maximum number of synchronization events that the context can wait for.
pfnWaitForSynchronizationObjectCb