// d3dumddi.h
typedef enum _D3DDDITEXTUREFILTERTYPE {
D3DDDITEXF_NONE,
D3DDDITEXF_POINT,
D3DDDITEXF_LINEAR,
D3DDDITEXF_ANISOTROPIC,
D3DDDITEXF_PYRAMIDALQUAD,
D3DDDITEXF_GAUSSIANQUAD,
D3DDDITEXF_FORCE_UINT
} D3DDDITEXTUREFILTERTYPE;
View the official Windows Driver Kit DDI referenceNo description available.
The texture filter type.
D3DDDITEXF_NONEFiltering disabled.
D3DDDITEXF_POINTNearest.
D3DDDITEXF_LINEARLinear interpolation.
D3DDDITEXF_ANISOTROPICAnisotropic.
D3DDDITEXF_PYRAMIDALQUAD4-sample tent.
D3DDDITEXF_GAUSSIANQUAD4-sample gaussian.
D3DDDITEXF_FORCE_UINTForces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. You should not use this value.