D3DHAL_DP2GENERATEMIPSUBLEVELS - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dhal.h

typedef struct _D3DHAL_DP2GENERATEMIPSUBLEVELS {
  DWORD                hSurface;
  D3DTEXTUREFILTERTYPE Filter;
} D3DHAL_DP2GENERATEMIPSUBLEVELS;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dhal-_d3dhal_dp2generatemipsublevels)

_D3DHAL_DP2GENERATEMIPSUBLEVELS structure

Description

DirectX 9.0 and later versions only.

The D3DHAL_DP2GENERATEMIPSUBLEVELS structure is used to inform the driver to automatically generate the sublevels of a given MIP-map texture using a given filter type.

Members

hSurface

Specifies the surface handle used in the generation.

Filter

Specifies the filter type used in the generation.

Remarks

To generate the sublevels of a MIP-map texture, the driver receives a D3DDP2OP_GENERATEMIPSUBLEVELS command along with a D3DHAL_DP2GENERATEMIPSUBLEVELS structure. For more information about automatically generating the sublevels of MIP-map textures, see Generating Sublevels of MIP Map Textures.

See also

D3DDP2OP_GENERATEMIPSUBLEVELS