// d3dhal.h
typedef struct _D3DHAL_DP2MULTIPLYTRANSFORM {
D3DTRANSFORMSTATETYPE xfrmType;
D3DMATRIX matrix;
} D3DHAL_DP2MULTIPLYTRANSFORM;
View the official Windows Driver Kit DDI referenceNo description available.
DirectX 8.0 and later versions only.
The D3DHAL_DP2MULTIPLYTRANSFORM structure is used to modify the transform matrix for D3dDrawPrimitives2.
xfrmTypeSpecifies the current transform being modified.
| Value | Meaning |
|---|---|
| D3DTRANSFORMSTATE_PROJECTION | Specifies the current projection transformation. |
| D3DTRANSFORMSTATE_VIEW | Specifies the current view transformation. |
| D3DTRANSFORMSTATE_WORLD | Specifies the current world transformation. |
matrixSpecifies the matrix used to modify the current transform.
This structure is used with hardware transform and lighting and is used by the Direct3D runtime to inform the driver about modifications to the various transformation matrices.