// d3dhal.h
typedef struct _D3DHAL_DP2SETRENDERTARGET2 {
DWORD RTIndex;
DWORD hRenderTarget;
} D3DHAL_DP2SETRENDERTARGET2;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DHAL_DP2SETRENDERTARGET2 structure is used with the D3DDP2OP_SETRENDERTARGET2 opcode to map a portion of a rendering target surface and depth buffer in the current context.
RTIndexSpecifies an index into the rendering target.
hRenderTargetSpecifies a handle to the rendering target.
D3DDP2OP_SETRENDERTARGET2