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DirectX 8.0 and later versions only.
The D3DHAL_DP2VOLUMEBLT structure is used for volume texture blts when D3dDrawPrimitives2 responds to the D3DDP2OP_VOLUMEBLT command token.
dwDDDestSurfaceSpecifies the handle to the destination volume texture.
dwDDSrcSurfaceSpecifies the handle to the source volume texture.
dwDestXSpecify the location in the destination volume texture to copy the defined source subvolume. These members (dwDestX, dwDestY, and dwDestZ) are specified in screen coordinates.
dwDestYSee dwDestX above.
dwDestZSee dwDestX above.
srcBoxSpecifies a subvolume of the source volume texture to copy to the destination.
dwFlagsReserved for system use.
The D3dCreateSurfaceEx callback creates the small integer handles to the volume textures that can be used as source and destination volume textures for volume texture blts.
See Remarks for D3DHAL_DP2TEXBLT.
D3DDP2OP_VOLUMEBLT