// d3dkmthk.h
typedef struct _D3DKMT_DEBUG_SNAPSHOT_ESCAPE {
[out] ULONG Length;
BYTE Buffer[1];
} D3DKMT_DEBUG_SNAPSHOT_ESCAPE;
View the official Windows Driver Kit DDI referenceNo description available.
Do not use the D3DKMT_DEBUG_SNAPSHOT_ESCAPE structure; it is for testing purposes only.
The D3DKMT_DEBUG_SNAPSHOT_ESCAPE structure describes a debug snapshot that is returned in a call to the D3DKMTEscape function.
Length [out]The actual length of the snapshot written in the Buffer member.
Buffer [out]The buffer to place the snapshot in.