// d3dkmthk.h
typedef enum _D3DKMT_DEVICEEXECUTION_STATE {
D3DKMT_DEVICEEXECUTION_ACTIVE,
D3DKMT_DEVICEEXECUTION_RESET,
D3DKMT_DEVICEEXECUTION_HUNG,
D3DKMT_DEVICEEXECUTION_STOPPED,
D3DKMT_DEVICEEXECUTION_ERROR_OUTOFMEMORY,
D3DKMT_DEVICEEXECUTION_ERROR_DMAFAULT,
D3DKMT_DEVICEEXECUTION_ERROR_DMAPAGEFAULT
} D3DKMT_DEVICEEXECUTION_STATE;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DKMT_DEVICEEXECUTION_STATE enumeration type contains values that indicate the execution status for a device.
D3DKMT_DEVICEEXECUTION_ACTIVEThe device is actively executing.
D3DKMT_DEVICEEXECUTION_RESETThe device is reset.
D3DKMT_DEVICEEXECUTION_HUNGThe device is hung. The device is unable to continue.
D3DKMT_DEVICEEXECUTION_STOPPEDThe device is stopped.
D3DKMT_DEVICEEXECUTION_ERROR_OUTOFMEMORYEven after the video memory manager split the DMA buffer, the video memory manager could not page-in all of the required allocations into video memory at the same time. The device is unable to continue.
D3DKMT_DEVICEEXECUTION_ERROR_DMAFAULTThe display miniport driver reported a fault while processing a DMA buffer for the device. The device is unable to continue.
D3DKMT_DEVICEEXECUTION_ERROR_DMAPAGEFAULTThe display miniport driver reported a page fault while processing a DMA buffer for the device. The device is unable to continue.