// d3dkmthk.h
typedef struct _D3DKMT_DEVICERESET_STATE {
union {
struct {
UINT DesktopSwitched : 1;
UINT Reserved : 31;
};
UINT Value;
};
} D3DKMT_DEVICERESET_STATE;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DKMT_DEVICERESET_STATE structure identifies reset status.
DesktopSwitchedA UINT value that specifies whether the desktop that the calling process is created on switched from being visible to being invisible. For example, when the security screen appears because a user pressed CTRL+ALT+DEL, the desktop that the calling process is created on becomes invisible.
Setting this member is equivalent to setting the first bit of the 32-bit Value member (0x00000001).
ReservedThis member is reserved and should be set to zero. Setting this member to zero is equivalent to setting the remaining 31 bits (0xFFFFFFFE) of the 32-bit Value member to zeros.
ValueA 32-bit value that identifies reset status.