// d3dkmthk.h
typedef struct _D3DKMT_DIRTYREGIONS {
[in] UINT NumRects;
RECT Rects[D3DKMT_MAX_PRESENT_HISTORY_RECTS];
} D3DKMT_DIRTYREGIONS;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DKMT_DIRTYREGIONS structure describes active rectangles (dirty regions) of a surface.
NumRects [in]The number of dirty regions in the array that the Rects member specifies.
Rects [in]An array of RECT structures that specifies the dirty regions of a surface.