// d3dkmthk.h
typedef struct _D3DKMT_FLIPOVERLAY {
[in] D3DKMT_HANDLE hDevice;
[in] D3DKMT_HANDLE hOverlay;
[in] D3DKMT_HANDLE hSource;
[in] VOID *pPrivateDriverData;
[in] UINT PrivateDriverDataSize;
} D3DKMT_FLIPOVERLAY;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DKMT_FLIPOVERLAY structure describes a new allocation to display for the overlay.
hDevice [in]A D3DKMT_HANDLE data type that represents the kernel-mode handle to the device that the overlay is associated with.
hOverlay [in]A D3DKMT_HANDLE data type that represents the kernel-mode handle that is returned by the create-overlay function and that identifies the kernel-mode overlay object to be flipped.
hSource [in]A D3DKMT_HANDLE data type that represents a kernel-mode handle to the source allocation to be displayed.
pPrivateDriverData [in]A pointer to a block of private data, which is passed from the OpenGL ICD to the display miniport driver.
PrivateDriverDataSize [in]The size, in bytes, of the block of private data that pPrivateDriverData points to.