// d3dkmthk.h
typedef struct _D3DKMT_FLIPQUEUEINFO {
[out] UINT MaxHardwareFlipQueueLength;
[out] UINT MaxSoftwareFlipQueueLength;
[out] D3DKMT_FLIPINFOFLAGS FlipFlags;
} D3DKMT_FLIPQUEUEINFO;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DKMT_FLIPQUEUEINFO structure describes information about the graphics adapter's queue of flip operations that the OpenGL installable client driver (ICD) obtains by calling the D3DKMTQueryAdapterInfo function.
MaxHardwareFlipQueueLength [out]The maximum number of flip operations that can be queued for hardware-flip queuing.
MaxSoftwareFlipQueueLength [out]The maximum number of flip operations that can be queued for software-flip queuing on hardware that supports memory mapped I/O (MMIO)-based flips.
FlipFlags [out]A D3DKMT_FLIPINFOFLAGS structure that indicates, in bit-field flags, flipping capabilities.