// d3dkmthk.h
typedef struct _D3DKMT_GETALLOCATIONPRIORITY {
[in] D3DKMT_HANDLE hDevice;
[in] D3DKMT_HANDLE hResource;
[in] const D3DKMT_HANDLE *phAllocationList;
[in] UINT AllocationCount;
[out] UINT *pPriorities;
} D3DKMT_GETALLOCATIONPRIORITY;
View the official Windows Driver Kit DDI referenceNo description available.
Used to get allocation priorities.
hDevice [in]A handle to the device.
hResource [in]A handle for this resource in this process.
phAllocationList [in]Pointer to an array allocation to get priorities of.
AllocationCount [in]Number of allocations in phAllocationList.
pPriorities [out]Priority for each of the allocation in the array.