// d3dkmthk.h
typedef struct _D3DKMT_GETCONTEXTINPROCESSSCHEDULINGPRIORITY {
[in] D3DKMT_HANDLE hContext;
[out] INT Priority;
} D3DKMT_GETCONTEXTINPROCESSSCHEDULINGPRIORITY;
View the official Windows Driver Kit DDI referenceNo description available.
Describes information that is required for an in-process (in-proc) Microsoft Direct3D composition device to retrieve the scheduling priority for a device context that is in the same process as other device contexts.
hContext [in]A D3DKMT_HANDLE data type that represents the kernel-mode handle to the device context to retrieve scheduling priority for.
Priority [out]The priority level that is retrieved for the device context relative to other device contexts within the same process.
A value of zero indicates that the context is scheduled with the same priority as other contexts within the same process.
A value of 1 indicates that the context is scheduled ahead of other contexts within the same process.