// d3dkmthk.h
typedef struct _D3DKMT_OPENNTHANDLEFROMNAME {
[in] DWORD dwDesiredAccess;
[in] OBJECT_ATTRIBUTES *pObjAttrib;
[out] HANDLE hNtHandle;
} D3DKMT_OPENNTHANDLEFROMNAME;
View the official Windows Driver Kit DDI referenceNo description available.
Describes information that is required to open an NT handle to the process from a graphics adapter name.
dwDesiredAccess [in]Specifies read and write access for the resource.
pObjAttrib [in]A pointer to an OBJECT_ATTRIBUTES structure that specifies attributes of the adapter, including its name.
hNtHandle [out]An NT handle to the process.