// d3dkmthk.h
typedef struct _D3DKMT_QUERYRESOURCEINFO {
[in] D3DKMT_HANDLE hDevice;
[in] D3DKMT_HANDLE hGlobalShare;
[in] VOID *pPrivateRuntimeData;
[in/out] UINT PrivateRuntimeDataSize;
[out] UINT TotalPrivateDriverDataSize;
[out] UINT ResourcePrivateDriverDataSize;
[out] UINT NumAllocations;
} D3DKMT_QUERYRESOURCEINFO;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DKMT_QUERYRESOURCEINFO structure describes parameters for retrieving information about a resource.
hDevice [in]A handle to the device that the resource and allocations are associated with.
hGlobalShare [in]A handle to the shared resource to open.
pPrivateRuntimeData [in]If non-NULL, a pointer to a buffer that receives the runtime-private data that is supplied at create time. The OpenGL ICD should first call the D3DKMTQueryResourceInfo function with pPrivateRuntimeData set to NULL to obtain the buffer size and then call again with the correct size buffer.
PrivateRuntimeDataSize [in/out]The size, in bytes, of the buffer that pPrivateRuntimeData points to. If pPrivateRuntimeData is NULL, PrivateRuntimeDataSize is set to the size, in bytes, that is required for the buffer to store the runtime-private data.
TotalPrivateDriverDataSize [out]The size, in bytes, of the buffer that is required to hold the private driver data for all of the allocations that are associated with the resource.
ResourcePrivateDriverDataSize [out]The size, in bytes, of the buffer that is required to hold the private driver data for the resource.
NumAllocations [out]The number of allocations that are associated with the resource.