// d3dkmthk.h
typedef struct _D3DKMT_SCATTERBLTS {
UINT NumBlts;
D3DKMT_SCATTERBLT Blts[D3DKMT_MAX_PRESENT_HISTORY_SCATTERBLTS];
} D3DKMT_SCATTERBLTS;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DKMT_SCATTERBLTS structure is reserved for system use. Don't use it in your driver.
NumBltsThe number of Blts (bit-block transfers).
BltsThe Blts.