// d3dkmthk.h
typedef struct _D3DKMT_SETCONTEXTINPROCESSSCHEDULINGPRIORITY {
[in] D3DKMT_HANDLE hContext;
[in] INT Priority;
} D3DKMT_SETCONTEXTINPROCESSSCHEDULINGPRIORITY;
View the official Windows Driver Kit DDI referenceNo description available.
Describes parameters for an in-process (in-proc) Microsoft Direct3D composition device to set the scheduling priority for a device context that is in the same process as other device contexts.
hContext [in]A D3DKMT_HANDLE data type that represents the kernel-mode handle to the device context that scheduling priority is set on.
Priority [in]The priority level to set for the device context relative to other device contexts within the same process.
A value of zero indicates that the context is scheduled with the same priority as other contexts within the same process.
A value of 1 indicates that the context is scheduled ahead of other contexts within the same process.