D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dkmthk.h

typedef struct _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU {
  [in] D3DKMT_HANDLE       hContext;
  [in] UINT                ObjectCount;
  [in] const D3DKMT_HANDLE *ObjectHandleArray;
  union {
    [in] const UINT64          *MonitoredFenceValueArray;
         D3DKMT_ALIGN64 UINT64 Reserved[8];
  };
} D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dkmthk-_d3dkmt_signalsynchronizationobjectfromgpu)

_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU structure

Description

D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU is used with D3DKMTSignalSynchronizationObjectFromGpu to signal a monitored fence.

Members

hContext [in]

A kernel-mode handle to the context stream.

ObjectCount [in]

The number of synchronization events in the ObjectHandleArray array and fence values in MonitoredFenceValueArray arrays.

ObjectHandleArray [in]

An array of kernel-mode handles to the synchronization events that the hContext member signals.

MonitoredFenceValueArray [in]

An array of 64-bit monitored fence values to signal, each of which correspond to a synchronization object in ObjectHandleArray.

Reserved

This member is reserved and should be set to zero.

See also

D3DKMTSignalSynchronizationObjectFromGpu