// d3dkmthk.h
typedef struct _D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE {
D3DDDICB_SIGNALFLAGS Flags;
ULONG BroadcastHwQueueCount;
const D3DKMT_HANDLE *BroadcastHwQueueArray;
UINT ObjectCount;
const D3DKMT_HANDLE *ObjectHandleArray;
const UINT64 *FenceValueArray;
} D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE;
View the official Windows Driver Kit DDI referenceNo description available.
A structure holding information to submit a signal to the hardware queue.
FlagsFlags that specify signal behavior.
BroadcastHwQueueCountSpecifies the number of hardware queues to broadcast this signal to.
BroadcastHwQueueArraySpecifies hardware queue handles to broadcast to.
ObjectCountNumber of objects to signal.
ObjectHandleArrayHandles to monitored fence synchronization objects to signal.
FenceValueArrayMonitored fence values to signal.