// d3dkmthk.h
typedef struct _D3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE {
D3DKMT_HANDLE hHwQueue;
UINT ObjectCount;
const D3DKMT_HANDLE *ObjectHandleArray;
const UINT64 *FenceValueArray;
} D3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE;
View the official Windows Driver Kit DDI referenceNo description available.
A structure that contains information to submit a wait on the hardware queue.
hHwQueueContext queue to submit the command to.
ObjectCountNumber of objects to wait on.
ObjectHandleArrayHandles to monitored fence synchronization objects to wait on.
FenceValueArrayMonitored fence values to be waited.