// d3dkmthk.h
typedef enum _D3DKMT_VIDSCHESCAPETYPE {
D3DKMT_VIDSCHESCAPETYPE_PREEMPTIONCONTROL,
D3DKMT_VIDSCHESCAPETYPE_SUSPENDSCHEDULER,
D3DKMT_VIDSCHESCAPETYPE_TDRCONTROL,
D3DKMT_VIDSCHESCAPETYPE_SUSPENDRESUME,
D3DKMT_VIDSCHESCAPETYPE_ENABLECONTEXTDELAY,
D3DKMT_VIDSCHESCAPETYPE_CONFIGURE_TDR_LIMIT,
D3DKMT_VIDSCHESCAPETYPE_VGPU_RESET,
D3DKMT_VIDSCHESCAPETYPE_PFN_CONTROL,
D3DKMT_VIDSCHESCAPETYPE_VIRTUAL_REFRESH_RATE
} D3DKMT_VIDSCHESCAPETYPE;
View the official Windows Driver Kit DDI referenceNo description available.
Don't use the D3DKMT_VIDSCHESCAPETYPE enumeration; it's for testing purposes only.
The D3DKMT_VIDMMESCAPETYPE enumeration is used with the D3DKMT_VIDSCH_ESCAPE structure.
D3DKMT_VIDSCHESCAPETYPE_PREEMPTIONCONTROLD3DKMT_VIDSCHESCAPETYPE_SUSPENDSCHEDULERD3DKMT_VIDSCHESCAPETYPE_TDRCONTROLD3DKMT_VIDSCHESCAPETYPE_SUSPENDRESUMED3DKMT_VIDSCHESCAPETYPE_ENABLECONTEXTDELAYD3DKMT_VIDSCHESCAPETYPE_CONFIGURE_TDR_LIMITD3DKMT_VIDSCHESCAPETYPE_VGPU_RESETD3DKMT_VIDSCHESCAPETYPE_PFN_CONTROLD3DKMT_VIDSCHESCAPETYPE_VIRTUAL_REFRESH_RATE