// d3dkmthk.h
typedef struct _D3DKMT_WAITFORIDLE {
[in] D3DKMT_HANDLE hDevice;
} D3DKMT_WAITFORIDLE;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DKMT_WAITFORIDLE structure specifies a display device to wait for an idle condition.
hDevice [in]A handle to the display device.