D3DKMT_WAITFORSYNCHRONIZATIONOBJECT - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dkmthk.h

typedef struct _D3DKMT_WAITFORSYNCHRONIZATIONOBJECT {
  [in] D3DKMT_HANDLE hContext;
  [in] UINT          ObjectCount;
       D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON];
} D3DKMT_WAITFORSYNCHRONIZATIONOBJECT;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dkmthk-_d3dkmt_waitforsynchronizationobject)

_D3DKMT_WAITFORSYNCHRONIZATIONOBJECT structure

Description

The D3DKMT_WAITFORSYNCHRONIZATIONOBJECT structure contains information about the synchronization events that the D3DKMTWaitForSynchronizationObject function waits for to occur.

Members

hContext [in]

A kernel-mode handle to the context stream in which a wait for the synchronization events in the array that the ObjectHandleArray member specifies is inserted.

ObjectCount [in]

The number of synchronization events in the ObjectHandleArray array.

ObjectHandleArray [in]

An array of kernel-mode handles to the synchronization events that the context that is specified by the hContext member waits for. The D3DDDI_MAX_OBJECT_WAITED_ON constant, which is defined as 32, indicates the maximum number of synchronization events that the context can wait for.

See also

D3DKMTWaitForSynchronizationObject