// d3dkmthk.h
typedef struct _D3DKMT_WAITFORSYNCHRONIZATIONOBJECT {
[in] D3DKMT_HANDLE hContext;
[in] UINT ObjectCount;
D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON];
} D3DKMT_WAITFORSYNCHRONIZATIONOBJECT;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DKMT_WAITFORSYNCHRONIZATIONOBJECT structure contains information about the synchronization events that the D3DKMTWaitForSynchronizationObject function waits for to occur.
hContext [in]A kernel-mode handle to the context stream in which a wait for the synchronization events in the array that the ObjectHandleArray member specifies is inserted.
ObjectCount [in]The number of synchronization events in the ObjectHandleArray array.
ObjectHandleArray [in]An array of kernel-mode handles to the synchronization events that the context that is specified by the hContext member waits for. The D3DDDI_MAX_OBJECT_WAITED_ON constant, which is defined as 32, indicates the maximum number of synchronization events that the context can wait for.
D3DKMTWaitForSynchronizationObject