// d3dkmthk.h
typedef struct _D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2 {
[in] D3DKMT_HANDLE hContext;
[in] UINT ObjectCount;
D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON];
union {
struct {
D3DKMT_ALIGN64 UINT64 FenceValue;
} Fence;
D3DKMT_ALIGN64 UINT64 Reserved[8];
};
} D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2 structure contains information about the synchronization events that the D3DKMTWaitForSynchronizationObject2 function waits for to occur.
hContext [in]A kernel-mode handle to the context stream in which a wait for the synchronization events in the array that the ObjectHandleArray member specifies is inserted.
ObjectCount [in]The number of synchronization events in the ObjectHandleArray array.
ObjectHandleArray [in]An array of kernel-mode handles to the synchronization events that the context that is specified by the hContext member waits for. The D3DDDI_MAX_OBJECT_WAITED_ON constant, which is defined as 32, indicates the maximum number of synchronization events that the context can wait for.
FenceA structure that contains information about a fence. The union in D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2 can hold a Fence structure, which contains the following member:
Fence.FenceValueA 64-bit value that specifies the fence value to wait for.
ReservedAn array of 64-bit values that are reserved for future use. The union in D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2 can hold this array.
D3DKMTWaitForSynchronizationObject2