D3DKMTSetAllocationPriority - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dkmthk.h

NTSTATUS D3DKMTSetAllocationPriority(
  [in] const D3DKMT_SETALLOCATIONPRIORITY *unnamedParam1
);
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nf-d3dkmthk-d3dkmtsetallocationpriority)

D3DKMTSetAllocationPriority function

Description

The D3DKMTSetAllocationPriority function sets the priority level of a resource or list of allocations.

Parameters

unnamedParam1 [in]

A pointer to a D3DKMT_SETALLOCATIONPRIORITY structure that contains information for setting the priority level of a resource or list of allocations.

Return value

D3DKMTSetAllocationPriority returns one of the following values:

Return code Description
STATUS_SUCCESS Priority level for allocations was successfully set.
STATUS_DEVICE_REMOVED The graphics adapter was stopped or the display device was reset.
STATUS_INVALID_PARAMETER Parameters were validated and determined to be incorrect.

This function might also return other NTSTATUS values.

Remarks

The following code example demonstrates how an OpenGL ICD can use D3DKMTSetAllocationPriority to set the priority level of a resource (and therefore all of the allocations that are associated with the resource).

VOID SetResourcePriority(D3DKMT_HANDLE hDevice, D3DKMT_HANDLE hResource, UINT uiPriority)
{
    D3DKMT_SETALLOCATIONPRIORITY SetAllocationPriorityData;

    SetAllocationPriorityData.hDevice = hDevice;
    SetAllocationPriorityData.hResource = hResource;
    SetAllocationPriorityData.phAllocationList = NULL;
    SetAllocationPriorityData.AllocationCount = 0;
    SetAllocationPriorityData.Priorities = &uiPriority;

    (*pfnKTSetAllocationPriority)(&SetAllocationPriorityData);
}

See also

D3DKMT_SETALLOCATIONPRIORITY