// d3d10umddi.h
typedef struct D3DWDDM1_3DDI_TILED_RESOURCE_COORDINATE {
UINT X;
UINT Y;
UINT Z;
UINT Subresource;
} D3DWDDM1_3DDI_TILED_RESOURCE_COORDINATE;
View the official Windows Driver Kit DDI referenceNo description available.
Specifies the (x, y, z) coordinate values below the index tiles of a tiled resource, along with the respective subresource. Note that the coordinate values do not indicate pixels or bytes.
XThe x coordinate of the tiled resource. Used for buffer, 1-D, 2-D, and 3-D rendering.
YThe y coordinate of the tiled resource. Used for 2-D and 3-D rendering.
ZThe z coordinate of the tiled resource. Used for 3-D rendering.
SubresourceThe subresource of the tiled resource. Used to index into mipmaps and arrays for 1-D, 2-D, and 3-D rendering.
If mipmaps are packed into a single tile, any subresource value that indicates any of the packed mipmaps refers to the same tile.