D3DWDDM1_3DDI_TILED_RESOURCE_COORDINATE - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef struct D3DWDDM1_3DDI_TILED_RESOURCE_COORDINATE {
  UINT X;
  UINT Y;
  UINT Z;
  UINT Subresource;
} D3DWDDM1_3DDI_TILED_RESOURCE_COORDINATE;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d10umddi-d3dwddm1_3ddi_tiled_resource_coordinate)

D3DWDDM1_3DDI_TILED_RESOURCE_COORDINATE structure

Description

Specifies the (x, y, z) coordinate values below the index tiles of a tiled resource, along with the respective subresource. Note that the coordinate values do not indicate pixels or bytes.

Members

X

The x coordinate of the tiled resource. Used for buffer, 1-D, 2-D, and 3-D rendering.

Y

The y coordinate of the tiled resource. Used for 2-D and 3-D rendering.

Z

The z coordinate of the tiled resource. Used for 3-D rendering.

Subresource

The subresource of the tiled resource. Used to index into mipmaps and arrays for 1-D, 2-D, and 3-D rendering.

If mipmaps are packed into a single tile, any subresource value that indicates any of the packed mipmaps refers to the same tile.