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The D3DWDDM2_0DDIARG_TEX2D_SHADERRESOURCEVIEW structure describes a two-dimensional (2-D) texture that is used to create a shader resource view in a call to CreateShaderResourceView.
MostDetailedMip[in] The identifier of the most detailed MIP-map.
FirstArraySlice[in] The identifier of the first array slice.
MipLevels[in] The number of MIP-map levels for the texture.
ArraySize[in] The number of array slices for the texture.
PlaneSlice[in] The identifier of the plane slice.
PlaneIndex[in] The index (plane slice number) of the plane to use in the texture.
If MipLevels is set to -1, the MIP-maps in the texture start from the MIP-map that is set in the MostDetailedMip member.
If ArraySize is set to -1, the array slices in the texture start from the array slice that is set in FirstArraySlice member.
CalcPrivateShaderResourceViewSize
D3DWDDM2_0DDIARG_CREATESHADERRESOURCEVIEW