// dxgiddi.h
typedef struct DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES {
[in] DXGI_DDI_HDEVICE hDevice;
[in] const DXGI_DDI_HRESOURCE *pResources;
[in] UINT Resources;
} DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES;
View the official Windows Driver Kit DDI referenceNo description available.
Describes a list of resources to rotate.
hDevice [in]A handle to the display device (graphics context) on which the driver rotates resources. The Direct3D runtime passes this handle to the driver in the hDrvDevice member of the D3D10DDIARG_CREATEDEVICE structure when the runtime calls the driver's CreateDevice(D3D10) function to create the display device.
pResources [in]A pointer to an array of handles to the resources to rotate.
Beginning in Windows 8, the driver must support rotation of stereo back buffers.
Resources [in]The number of elements in the pResources array.