DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// dxgiddi.h

typedef struct DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES {
  [in] DXGI_DDI_HDEVICE         hDevice;
  [in] const DXGI_DDI_HRESOURCE *pResources;
  [in] UINT                     Resources;
} DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-dxgiddi-dxgi_ddi_arg_rotate_resource_identities)

DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES structure

Description

Describes a list of resources to rotate.

Members

hDevice [in]

A handle to the display device (graphics context) on which the driver rotates resources. The Direct3D runtime passes this handle to the driver in the hDrvDevice member of the D3D10DDIARG_CREATEDEVICE structure when the runtime calls the driver's CreateDevice(D3D10) function to create the display device.

pResources [in]

A pointer to an array of handles to the resources to rotate.

Beginning in Windows 8, the driver must support rotation of stereo back buffers.

Resources [in]

The number of elements in the pResources array.

See also

RotateResourceIdentitiesDXGI