// dispmprt.h
typedef struct _DXGK_VIRTUALGPUENGINEINFO {
ULONG MinPartitionUnits;
ULONG MaxPartitionUnits;
ULONG EngineId;
} DXGK_VIRTUALGPUENGINEINFO, *PDXGK_VIRTUALGPUENGINEINFO;
View the official Windows Driver Kit DDI referenceNo description available.
The virtual GPU engine info.
MinPartitionUnitsMinimum engine partition units, which should be used with the engine.
MaxPartitionUnitsMaximum engine partition units, which should be used with the engine.
EngineIdAn index to the engine array.
When a vGPU is created successfully, all resources must be allocated, but hardware register are not mapped yet. The vGPU will be switched to the running state when DxgkDdiSetVirtualFunctionPowerState is called with the D0 state. This data structure is deprecated and should be zero if used.