DXGK_VIRTUALGPUENGINEINFO - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// dispmprt.h

typedef struct _DXGK_VIRTUALGPUENGINEINFO {
  ULONG MinPartitionUnits;
  ULONG MaxPartitionUnits;
  ULONG EngineId;
} DXGK_VIRTUALGPUENGINEINFO, *PDXGK_VIRTUALGPUENGINEINFO;
View the official Windows Driver Kit DDI reference

NtDoc

No description available.

Windows Driver Kit DDI reference (ns-dispmprt-_dxgk_virtualgpuengineinfo)

_DXGK_VIRTUALGPUENGINEINFO structure

Description

The virtual GPU engine info.

Members

MinPartitionUnits

Minimum engine partition units, which should be used with the engine.

MaxPartitionUnits

Maximum engine partition units, which should be used with the engine.

EngineId

An index to the engine array.

Remarks

When a vGPU is created successfully, all resources must be allocated, but hardware register are not mapped yet. The vGPU will be switched to the running state when DxgkDdiSetVirtualFunctionPowerState is called with the D0 state. This data structure is deprecated and should be zero if used.

See also