// d3dkmddi.h
typedef struct _DXGKARG_OPENNATIVEFENCE {
HANDLE hGlobalNativeFence;
HANDLE hLocalNativeFence;
HANDLE hDevice;
D3DGPU_VIRTUAL_ADDRESS CurrentValueGpuVa;
D3DGPU_VIRTUAL_ADDRESS MonitoredValueGpuVa;
DXGK_OPENNATIVEFENCE_FLAGS Flags;
BYTE pPrivateDriverData[D3DDDI_NATIVE_FENCE_PDD_SIZE];
BYTE Reserved[32];
} DXGKARG_OPENNATIVEFENCE;
View the official Windows Driver Kit DDI referenceNo description available.
DXGKARG_OPENNATIVEFENCE is the structure passed to DxgkDdiOpenNativeFence.
hGlobalNativeFence[in] Driver-assigned handle to the fence object created in the prior call to DxgkDdiCreateNativeFence.
hLocalNativeFence[in/out] On input, the value of hLocalNativeFence is the Dxgkrnl-generated handle of the object.
On output, the value returned by the KMD is the internal, KMD-maintained handle to be used by subsequent callbacks to refer to this local fence object.
hDevice[in] Driver handle for the parent device of this local fence object.
CurrentValueGpuVa[in] Read/write mapping of the current value for the GPU in user process address space.
MonitoredValueGpuVa[in] Read/write mapping of the monitored value for the GPU in user process address space.
Flags[in] A DXGK_OPENNATIVEFENCE_FLAGS structure containing flags that indicate how to open the local GPU fence object.
Reserved[32]Reserved for system use.
For more information about native GPU fences, see Native GPU fence objects.