// d3dkmddi.h
typedef struct _DXGKARG_RESETENGINE {
[in] UINT NodeOrdinal;
[in] UINT EngineOrdinal;
[out] UINT LastAbortedFenceId;
} DXGKARG_RESETENGINE;
View the official Windows Driver Kit DDI referenceNo description available.
The DXGKARG_RESETENGINE structure specifies a node within the physical display adapter that can be reset when the display port driver's GPU scheduler calls KMD's DxgkDdiResetEngine function to request a node reset operation.
NodeOrdinal [in]The index of a node within the physical adapter that EngineOrdinal specifies that is being reset in a call to DxgkDdiResetEngine.
EngineOrdinal [in]The index that defines the physical adapter in a linked display adapter (LDA) configuration that the node specified by NodeOrdinal belongs to.
LastAbortedFenceId [out]The fence identifier for the last packet that was aborted in the middle of execution.
For more information, see TDR changes in Windows 8.