DXGKARG_RESETENGINE - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dkmddi.h

typedef struct _DXGKARG_RESETENGINE {
  [in]  UINT NodeOrdinal;
  [in]  UINT EngineOrdinal;
  [out] UINT LastAbortedFenceId;
} DXGKARG_RESETENGINE;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dkmddi-_dxgkarg_resetengine)

DXGKARG_RESETENGINE structure

Description

The DXGKARG_RESETENGINE structure specifies a node within the physical display adapter that can be reset when the display port driver's GPU scheduler calls KMD's DxgkDdiResetEngine function to request a node reset operation.

Members

NodeOrdinal [in]

The index of a node within the physical adapter that EngineOrdinal specifies that is being reset in a call to DxgkDdiResetEngine.

EngineOrdinal [in]

The index that defines the physical adapter in a linked display adapter (LDA) configuration that the node specified by NodeOrdinal belongs to.

LastAbortedFenceId [out]

The fence identifier for the last packet that was aborted in the middle of execution.

Remarks

For more information, see TDR changes in Windows 8.

See also

DxgkDdiResetEngine