// d3dkmddi.h
typedef struct _DXGKARG_RESETHWENGINE {
UINT NodeOrdinal;
UINT EngineOrdinal;
} DXGKARG_RESETHWENGINE;
View the official Windows Driver Kit DDI referenceNo description available.
The DXGKARG_RESETHWENGINE structure contains arguments used to reset the hardware engine.
NodeOrdinal[in] GPU node ordinal for the GPU engine that is being requested to reset.
EngineOrdinal[in] GPU engine ordinal being requested to reset.