// d3dkmddi.h
typedef struct _DXGKARG_STOPCAPTURE {
[in] HANDLE hAllocation;
} DXGKARG_STOPCAPTURE;
View the official Windows Driver Kit DDI referenceNo description available.
The DXGKARG_STOPCAPTURE structure contains the handle to the allocation that is used for a capture buffer.
hAllocation [in]A handle to the allocation that is used for a capture buffer. The display miniport driver stops the capture hardware from using the allocation.