// fltkernel.h
typedef struct _FLT_CALLBACK_DATA_QUEUE {
IO_CSQ Csq;
FLT_CALLBACK_DATA_QUEUE_FLAGS Flags;
PFLT_INSTANCE Instance;
PFLT_CALLBACK_DATA_QUEUE_INSERT_IO InsertIo;
PFLT_CALLBACK_DATA_QUEUE_REMOVE_IO RemoveIo;
PFLT_CALLBACK_DATA_QUEUE_PEEK_NEXT_IO PeekNextIo;
PFLT_CALLBACK_DATA_QUEUE_ACQUIRE Acquire;
PFLT_CALLBACK_DATA_QUEUE_RELEASE Release;
PFLT_CALLBACK_DATA_QUEUE_COMPLETE_CANCELED_IO CompleteCanceledIo;
} FLT_CALLBACK_DATA_QUEUE, *PFLT_CALLBACK_DATA_QUEUE;
View the official Windows Driver Kit DDI referenceNo description available.
FLT_CALLBACK_DATA_QUEUE is an opaque structure that is used to specify the callback routines for a minifilter's callback data queue. Do not set the members of this structure directly. Use FltCbdqInitialize to initialize this structure.
CsqDo not set directly.
FlagsDo not set directly.
InstanceDo not set directly.
InsertIoDo not set directly.
RemoveIoDo not set directly.
PeekNextIoDo not set directly.
AcquireDo not set directly.
ReleaseDo not set directly.
CompleteCanceledIoDo not set directly.