// fltkernel.h
void FLT_IS_SYSTEM_BUFFER(
Data
);
View the official Windows Driver Kit DDI reference
No description available.
The FLT_IS_SYSTEM_BUFFER macro tests the system buffer flag in a callback data structure.
Data
[in] Pointer to a callback data (FLT_CALLBACK_DATA) structure.
FLT_IS_SYSTEM_BUFFER returns TRUE if the system buffer flag is set in the callback data structure; FALSE otherwise.
The FLT_IS_SYSTEM_BUFFER macro checks whether the system buffer flag (FLTFL_CALLBACK_DATA_SYSTEM_BUFFER) is set in a callback data (FLT_CALLBACK_DATA) structure.
The system buffer flag is set in the callback data structure for an I/O operation if the buffer for the operation is allocated from nonpaged pool. If this flag is set, minifilter drivers can assume that the buffer is already locked down and can be accessed safely.
Note that minifilter drivers must never set the system buffer flag.