LPD3DHAL_DP2TRIANGLELIST - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dhal.h

typedef struct _D3DHAL_DP2TRIANGLELIST {
  WORD wVStart;
} D3DHAL_DP2TRIANGLELIST, *LPD3DHAL_DP2TRIANGLELIST;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dhal-_d3dhal_dp2trianglelist)

_D3DHAL_DP2TRIANGLELIST structure

Description

One D3DHAL_DP2TRIANGLELIST structure is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_TRIANGLELIST, and is used to render the specified unconnected triangles.

Members

wVStart

Specifies the offset into the vertex buffer containing coordinate data for the initial vertex of the triangle list

Remarks

One D3DHAL_DP2TRIANGLELIST structure follows the D3DHAL_DP2COMMAND structure in the command buffer.

D3dDrawPrimitives2 should sequentially process a total of wPrimitiveCount * 3 vertices from the vertex buffer, three vertices per triangle, rendering wPrimitiveCount triangles. Starting from the vertex buffer offset, the sequence of triangles rendered is (wVStart, wVStart + 1, wVStart + 2), (wVStart + 3, wVStart + 4, wVStart + 5),..., (wVStart + (wPrimitiveCount - 1) * 3, wVStart + wPrimitiveCount * 3 - 2, wVStart + wPrimitiveCount * 3 - 1). The value of wPrimitiveCount is specified in the D3DHAL_DP2COMMAND structure.

The following figure shows a portion of a sample command buffer containing a D3DDP2OP_TRIANGLELIST command and one D3DHAL_DP2TRIANGLELIST structure. The driver should draw two triangles using the following six vertices from the vertex buffer: (v[2], v[3], v[4]), (v[5], v[6], v[7]).

Figure showing a command buffer with a D3DDP2OP_TRIANGLELIST command and one D3DHAL_DP2TRIANGLELIST structure

See also

D3DDP2OP_TRIANGLELIST

D3DHAL_DP2COMMAND

D3dDrawPrimitives2