// d3dukmdt.h
void MAKEFOURCC(
ch0,
ch1,
ch2,
ch3
);
View the official Windows Driver Kit DDI referenceNo description available.
A macro to format and load texture.
Each parameter can represent one of the following naming conventions:
Furthermore, the order of the pieces are from MSB first; hence D3DFMT_A8L8 indicates that the high byte of this two byte format is alpha.
D16 indicates:
All Depth/Stencil formats except D3DFMT_D16_LOCKABLE indicate:
ch0Any of the defined naming conventions.
ch1Any of the defined naming conventions.
ch2Any of the defined naming conventions.
ch3Any of the defined naming conventions.