// d3d10umddi.h
PFND3D10_1DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE Pfnd3d101DdiCalcprivateshaderresourceviewsize;
SIZE_T Pfnd3d101DdiCalcprivateshaderresourceviewsize(
D3D10DDI_HDEVICE unnamedParam1,
const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW *unnamedParam2
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The CalcPrivateShaderResourceViewSize(D3D10_1) function determines the size of the user-mode display driver's private region of memory (that is, the size of internal driver structures, not the size of the resource video memory) for a shader resource view.
unnamedParam1hDevice [in]
A handle to the display device (graphics context).
unnamedParam2pCreateShaderResourceView [in]
A pointer to a D3D10_1DDIARG_CREATESHADERRESOURCEVIEW structure that describes the parameters that the user-mode display driver uses to calculate the size of the memory region.
CalcPrivateShaderResourceViewSize(D3D10_1) returns the size of the memory region that the driver requires for creating a shader resource view.
D3D10_1DDIARG_CREATESHADERRESOURCEVIEW