// d3d10umddi.h
PFND3D10DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT Pfnd3d10ddiCalcprivategeometryshaderwithstreamoutput;
SIZE_T Pfnd3d10ddiCalcprivategeometryshaderwithstreamoutput(
D3D10DDI_HDEVICE unnamedParam1,
const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *unnamedParam2,
const D3D10DDIARG_STAGE_IO_SIGNATURES *unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The CalcPrivateGeometryShaderWithStreamOutput function determines the size of the user-mode display driver's private region of memory (that is, the size of internal driver structures, not the size of the resource video memory) for a geometry shader with stream output.
unnamedParam1hDevice [in]
A handle to the display device (graphics context).
unnamedParam2pCreateGeometryShaderWithStreamOutput [in]
A pointer to a D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT structure that describes the parameters that the user-mode display driver uses to calculate the size of the memory region.
unnamedParam3pSignatures [in]
A pointer to a D3D10DDIARG_STAGE_IO_SIGNATURES structure that makes up the shader's signature.
CalcPrivateGeometryShaderWithStreamOutput returns the size of the memory region that the driver requires for creating a geometry shader with stream output.
D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT
D3D10DDIARG_STAGE_IO_SIGNATURES