// d3d10umddi.h
PFND3D10DDI_CREATERENDERTARGETVIEW Pfnd3d10ddiCreaterendertargetview;
VOID Pfnd3d10ddiCreaterendertargetview(
D3D10DDI_HDEVICE unnamedParam1,
const D3D10DDIARG_CREATERENDERTARGETVIEW *unnamedParam2,
D3D10DDI_HRENDERTARGETVIEW unnamedParam3,
D3D10DDI_HRTRENDERTARGETVIEW unnamedParam4
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The CreateRenderTargetView function creates a render target view.
unnamedParam1hDevice [in]
A handle to the display device (graphics context).
unnamedParam2pCreateRenderTargetView [in]
A pointer to a D3D10DDIARG_CREATERENDERTARGETVIEW structure that describes the parameters that the user-mode display driver uses to create a render target view.
unnamedParam3hRenderTargetView [in]
A handle to the driver's private data for the render target view.
unnamedParam4hRTRenderTargetView [in]
A handle to the render target view that the driver should use anytime it calls back into the Direct3D runtime.
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver might run out of memory. Therefore, the driver can pass E_OUTOFMEMORY or D3DDDIERR_DEVICEREMOVED in a call to the pfnSetErrorCb function. The Direct3D runtime will determine that any other errors are critical. If the driver passes any errors, including D3DDDIERR_DEVICEREMOVED, the Direct3D runtime will determine that the handle is invalid; therefore, the runtime will not call the DestroyRenderTargetView function to destroy the handle that the hRenderTargetView parameter specifies.
CalcPrivateRenderTargetViewSize
D3D10DDIARG_CREATERENDERTARGETVIEW