// d3d10umddi.h
PFND3D10DDI_SETBLENDSTATE Pfnd3d10ddiSetblendstate;
VOID Pfnd3d10ddiSetblendstate(
D3D10DDI_HDEVICE unnamedParam1,
D3D10DDI_HBLENDSTATE unnamedParam2,
const FLOAT[4],
UINT unnamedParam4
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The SetBlendState function sets a blend state.
unnamedParam1hDevice [in]
A handle to the display device (graphics context).
unnamedParam2hState [in]
A handle to the blend state to set.
FLOAT[4] pBlendFactor [in]
A four-element array of single-precision float vectors that the driver uses to set the blend state.
unnamedParam4SampleMask [in]
A sample format mask.
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Microsoft Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of SetBlendState (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.