PFND3D10DDI_SETBLENDSTATE - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

PFND3D10DDI_SETBLENDSTATE Pfnd3d10ddiSetblendstate;

VOID Pfnd3d10ddiSetblendstate(
  D3D10DDI_HDEVICE unnamedParam1,
  D3D10DDI_HBLENDSTATE unnamedParam2,
  const FLOAT[4],
  UINT unnamedParam4
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3d10umddi-pfnd3d10ddi_setblendstate)

PFND3D10DDI_SETBLENDSTATE callback function

Description

The SetBlendState function sets a blend state.

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

hState [in]

A handle to the blend state to set.

FLOAT

[4] pBlendFactor [in]

A four-element array of single-precision float vectors that the driver uses to set the blend state.

unnamedParam4

SampleMask [in]

A sample format mask.

Remarks

The driver can use the pfnSetErrorCb callback function to set an error code.

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Microsoft Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of SetBlendState (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

See also

D3D10DDI_DEVICEFUNCS

pfnSetErrorCb