PFND3D10DDI_SETCONSTANTBUFFERS - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

PFND3D10DDI_SETCONSTANTBUFFERS Pfnd3d10ddiSetconstantbuffers;

VOID Pfnd3d10ddiSetconstantbuffers(
       D3D10DDI_HDEVICE unnamedParam1,
  [in] UINT StartSlot,
  [in] UINT NumBuffers,
       const D3D10DDI_HRESOURCE *unnamedParam4
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3d10umddi-pfnd3d10ddi_setconstantbuffers)

PFND3D10DDI_SETCONSTANTBUFFERS callback function

Description

The CsSetConstantBuffers function sets constant buffers for a compute shader.

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

StartSlot [in]

The starting constant buffer to set.

NumBuffers [in]

The total number of buffers to set.

unnamedParam4

phBuffers [in]

An array of handles to the constant buffers, beginning with the buffer that StartBuffer specifies.

Remarks

The driver can use the pfnSetErrorCb callback function to set an error code.

Buffers that the CsSetConstantBuffers function specifies are created with the D3D10_BIND_CONSTANT_BUFFER flag.

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime determines that the error is critical. Even if the device is removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interferes with the operation of CsSetConstantBuffers (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

The VsSetConstantBuffers function sets constant buffers for a vertex shader.

The GsSetConstantBuffers function sets constant buffers for a geometry shader.

The HsSetConstantBuffers function sets constant buffers for a hull shader.

The PsSetConstantBuffers function sets constant buffers for a pixel shader.

The DsSetConstantBuffers function sets constant buffers for a domain shader.

See also

D3D11DDI_DEVICEFUNCS

pfnSetErrorCb