PFND3D10DDI_SETSAMPLERS - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

PFND3D10DDI_SETSAMPLERS Pfnd3d10ddiSetsamplers;

VOID Pfnd3d10ddiSetsamplers(
       D3D10DDI_HDEVICE unnamedParam1,
       UINT StartSlot,
  [in] UINT NumSamplers,
       const D3D10DDI_HSAMPLER *unnamedParam4
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3d10umddi-pfnd3d10ddi_setsamplers)

PFND3D10DDI_SETSAMPLERS callback function

Description

The CsSetSamplers function sets samplers for a compute shader.

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

StartSlot

Offset [in]

The offset to the first sampler to set.

NumSamplers [in]

The total number of samplers to set.

unnamedParam4

phSamplers [in]

An array of handles to the samplers, beginning at the offset that Offset specifies.

Remarks

The driver can use the pfnSetErrorCb callback function to set an error code.

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime determines that the error is critical. Even if the device is removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interferes with the operation of CsSetSamplers (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

The HsSetSamplers function sets samplers for a hull shader.

The GsSetSamplers function sets samplers for a geometry shader.

The VsSetSamplers function sets samplers for a vertex shader.

The PsSetSamplers function sets samplers for a pixel shader.

See also

D3D11DDI_DEVICEFUNCS

pfnSetErrorCb