// d3d10umddi.h
PFND3D10DDI_STATE_IA_PRIMITIVE_TOPOLOGY_CB Pfnd3d10ddiStateIaPrimitiveTopologyCb;
void Pfnd3d10ddiStateIaPrimitiveTopologyCb(
D3D10DDI_HRTCORELAYER unnamedParam1
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The pfnStateIaPrimitiveTopologyCb function causes the Microsoft Direct3D 10 runtime to refresh the primitive topology state.
unnamedParam1hRuntimeDevice [in]
A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
D3D10DDI_CORELAYER_DEVICECALLBACKS