// d3d10umddi.h
PFND3D10DDI_STATE_IA_VERTEXBUF_CB Pfnd3d10ddiStateIaVertexbufCb;
void Pfnd3d10ddiStateIaVertexbufCb(
D3D10DDI_HRTCORELAYER unnamedParam1,
UINT unnamedParam2,
UINT unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The pfnStateIaVertexBufCb function causes the Microsoft Direct3D 10 runtime to refresh the set of vertex buffers that are bound to the input assembler.
unnamedParam1hRuntimeDevice [in]
A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
unnamedParam2Count [in]
The total number of vertex buffers. The number can be -1, which specifies that the Direct3D runtime will use its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.
unnamedParam3Base [in]
The beginning vertex buffer for which the runtime should refresh state.
D3D10DDI_CORELAYER_DEVICECALLBACKS