// d3d10umddi.h
PFND3D10DDI_STATE_PS_SRV_CB Pfnd3d10ddiStatePsSrvCb;
void Pfnd3d10ddiStatePsSrvCb(
D3D10DDI_HRTCORELAYER unnamedParam1,
UINT unnamedParam2,
UINT unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The pfnStatePsSrvCb function causes the Microsoft Direct3D 10 runtime to refresh the pixel shader stage's bound shader resource views.
unnamedParam1hRuntimeDevice [in]
A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
unnamedParam2Count [in]
The total number of resource views. The number can be -1, which specifies that the Direct3D runtime will use its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.
unnamedParam3Base [in]
The beginning resource view for which the runtime should refresh state.
D3D10DDI_CORELAYER_DEVICECALLBACKS