// d3d10umddi.h
PFND3D11_1DDI_ASSIGNDEBUGBINARY Pfnd3d111DdiAssigndebugbinary;
VOID Pfnd3d111DdiAssigndebugbinary(
D3D10DDI_HDEVICE unnamedParam1,
D3D10DDI_HSHADER unnamedParam2,
UINT uBinarySize,
[in] const VOID *pBinary
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
Provides the full shader binary that is available after shader creation. The full shader binary lets a driver retrieve debugging information or other shader binary information that would not normally be available to the driver.
unnamedParam1hDevice [in]
A handle to the display device (graphics context).
unnamedParam2hShader [in]
A handle to the driver's private data for the shader object.
uBinarySizeThe size, in bytes, of the full shader binary.
pBinary [in]A pointer to the full shader binary.
The driver can use the pfnSetErrorCb callback function to set an error code.
AssignDebugBinary is called only if all of the following are true:
The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Microsoft Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of AssignDebugBinary (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.